[vc_row inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” parallax=”true” bg_video=”” class=”” style=”” bg_image=”5″][vc_column fade_animation_offset=”45px” width=”1/1″][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-top” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h3″ looks_like=”h3″ id=”” class=”” style=””]Hong Kong Mahjong[/custom_headline][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Going Mahjong[/custom_headline][text_output]In Hong Kong Mahjong A hand must be worth a specific number of fans to be eligible for declaring Mahjong. The number of fans needed is specified in the name of the table. See Special Hands below for fan values of different patterns.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Wind Rotation[/custom_headline][text_output]In Hong Kong Mahjong winds are rotated after each hand except on east win and draw.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Special Hands[/custom_headline][text_output]The following list of special hands is used:

Name Fans Description
Chicken Hand 0 Hand with no value.
All Chows 1 Hand consists only of sequences and a pair.
All Pungs 3 Hand consists only pungs, kongs and one pair.
Half Flush 3 Hand consists only of honors and suit tiles of one suit.
Little Three Dragons 5 Hand has two dragon pungs and a pair of the third dragon.
Full Flush 7 Hand consists only of suit tiles of one suit.
Big Three Dragons 8 Hand has three dragon pungs.
Four Concealed Pungs Limit Hand has four concealed pungs and a pair and self-drawn win.
Four Kongs Limit Hand with Four Kongs.
Little Four Winds Limit Hand has three pungs and a pair of winds.
Big Four Winds Limit Hand has four pungs of winds.
All Honors Limit Hand consists of honor tiles only.
All Terminals Limit Hand consists of terminals only.
Nine Gates Limit Concealed hand of 1112345678999 in one suit and winning on any tile of the same suit.
Thirteen Orphans Limit Hand made of single tiles of 12 honors and terminals, plus a pair of the 13th. Hand must be concealed.
Blessing of Heaven Limit East wins with initial hand.
Blessing of Earth Limit Non-east player wins on East’s first discard.

[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Additional Fans:[/custom_headline][text_output]The following list of special hands is used:

Name Fans Description
Dragon Pung 1 Hand includes a pung (or kong) of dragons.
Seat/Prevalent Wind 1 Hand includes a pung (or kong) of the player’s seat or round wind.
No flowers or Season 1 Hand contains now flower/season tiles upon winning.
Self-drawn Win 1 Drawing the winning tile for mahjong.
Last Tile Draw/Discard 1 Winning on the very last tile or the following discard.
Out on Replacement Tile 1 Winning after drawing a replacement tile.
Robbing the Kong 1 Winning on off a tile used to extend a kong.
Seat Flower or Season 1 Hand includes a flower or season tile that matches the player’s seat wind:
Flower/Season 1 = East
Flower/Season 2 = South
Flower/Season 3 = West
Flower/Season 4 = North
All terminals and Honors 1 Hand has no tiles other than ones, nines, winds and dragons.
All Flowers and Seasons 2 Hand contains one of each flower tile or one of each season tile.

[/text_output][text_output]The total number of fans counted for payment never exceeds the limit on the table or 10, whichever is lower.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Scoring[/custom_headline][text_output]Scoring in Hong Kong games is based on a payment table. The payment table is used to determine how much the loser(s) of a hand pay to the winner based on the number of fans in the winner’s hand.[/text_output][text_output]

Fans By Discard Self drawn
minimum 4 2
minimum + 1 16 8
+2 32 16
+3 48 24
+4 64 32
+5 96 48
+6 128 64
+7 192 96
+8 256 128
+9 512 256
+10 1024 512

[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-bottom” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][text_output]Note that number of fans in the table can vary. The minimum cost on a self-drawn win is most often 2. (The minimum number of fans may be placed anywhere in the table.) If the maximum number of fans is less than the minimum plus 6 fans, excess rows are dropped from the table.

In single hand games, money is then settled according to the properties of the table the players play at. In the game, the specified buy-in or value of a table is given as “the value of discarding into a limit hand”, where the fan limit is shown in the t able name, e.g. “1-4 fans” in the table name means that a minimum of one fans is required and 4 fans is the limit.

In east only and full games, players accumulate fans during the game. When the game ends, The payment table is used, but if payment for any loser would exceed the cost of discarding into a limit hand, that cost is used a s a limit and winners share the money available proportionally to their respective scores.

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