[vc_row inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” parallax=”true” bg_video=”” class=”” style=”” bg_image=”5″][vc_column fade_animation_offset=”45px” width=”1/1″][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-top” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h3″ looks_like=”h3″ id=”” class=”” style=””]Classic Chinese Mahjong Scoring[/custom_headline][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Mahjong Competition Rules – Scoring[/custom_headline][text_output]Table of Contents

Scoring
The basic principles of scoring
The scoring elements and combinations[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in” fade_animation_offset=”45px” width=”1/1″ id=”scoring” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Scoring[/custom_headline][text_output]As soon as a player has achieved a valid mahjong hand and goes out, play immediately stops and he or she exposes the tiles still in hand (while taking care to note which sets were concealed just before going out). In a live tournament, that player would then count out loud, one by one, the scoring elements and combinations he/she claims for the hand, summing up the points while being validated by the other players. If that player forgets any scoring element or combination, it is his/her fault; the other players are not obliged to point out this error (indeed, must keep silent in a live tournament); and furthermore, once validated by the others and scored the points stand, even if any mistake is noticed later.

Naturally, when playing at this site all the scoring is done automatically by the software and shown on the screen; and no elements or combinations are overlooked![/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in” fade_animation_offset=”45px” width=”1/1″ id=”basic” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]The basic principles of scoring[/custom_headline][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]The International game is pattern-based, subject to a number of stringent rules, and differs severly in scoring from the Chinese Classical game.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]First, the minimum required to go out is 8 points (not counting any Bonus tiles); any hand failing to reach this minimum (even if it fulfills the formal requirement of four sets and a pair) you are not permitted to go out on.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]Second, once all the scoring elements and combinations (including the Bonus tiles) have been added up, this forms the “basic score”. To this 8 points are always added, for the full score of the winning hand.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]Third, only the winner gets paid by the other three players;– these three do not then exchange points between themselves, unlike in the Chinese Classical game.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]Fourth, if the win is by self-draw(the winning player draws the final tile needed from the Wall), the three other players all pay the winning score in full. If instead the win is by discard (the final tile needed is discarded by another player and immediately claimed by the winner), only the discarder pays the winning score in full (as a penalty for his/her ““carelessness”), while the other two players only pay the winner the minimum 8 points each.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]Fifth, in International Competition Mahjong points may be scored by combinations of sets; such as for example having two chows, 1-2-3 and 7-8-9 in the same suit, which each by itself would not give the player any points but do so when together in the same hand (Two Terminal Chows, see below). It is critically important to know of all these scoring elements and combinations of elements which are possible, and how to utilize them to your advantage when trying to achieve a winning hand.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]Sixth, there are a few principles governing how a hand is scored, prohibiting for example a repetition of the same combinations. When playing here the software will automatically adhere to these principles, but in a live game you must know them by heart (see near the end of this scoring section).[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]Seventh, the only five permissible hands not conforming to the “four sets and one pair” rule are:

  • Seven Shifted Pairs (#06, see below)
  • Thirteen Orphans (#07)
  • Seven Pairs (#19)
  • Greater Honours and Knitted Tiles (#20)
  • Lesser Honours and Knitted Tiles (#34)
  • Knitted Straight (#35)

[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”elements” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]The scoring elements and combinations[/custom_headline][text_output]There are eighty-one scoring elements and combinations (called fan in Chinese) in total, worth from 1 point up to 88 points. Here they are, grouped and numbered in the official order set out by the World Mahjong Organization:[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]88 points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(01) Big Four Winds:” id=”” class=”” style=””]A hand containing pongs or kongs of all four Wind tiles, E-S-W-N.

It may not be combined with big Three Winds, Little Four Winds, All Pongs, Seat Wind, Prevalent Wind, or pong of Terminals or Honours (all implied).[/accordion_item][accordion_item parent_id=”” title=”(02) Big Three Dragons:” id=”” class=”” style=””]A hand containing pongs or kongs of all three Dragon tiles, Red-Green-White.

It may not be combined with pong of Dragons, or Two Dragons (both implied).[/accordion_item][accordion_item parent_id=”” title=”(03) All Green:” id=”” class=”” style=””]A hand in which all the chows, pongs/kongs and the pair are made up entirely of combinations of “green” tiles: defined as 2, 3, 4, 6 and 8 of Bamboos, and Green Dragon.

It may be combined with either Half Flush or Full Flush. When combined with Seven Pairs, Tile Hog may not be added.[/accordion_item][accordion_item parent_id=”” title=”(04) Nine Gates:” id=”” class=”” style=””]Holding (concealed) the 1-1-1-2-3-4-5-6-7-8-9-9-9 tiles in any of the three suits, creating the nine-sided wait of 1, 2, 3, 4, 5, 6, 7, 8 or 9 in that same suit.

It may be combined with Fully Concealed if the winning tile is Self-Drawn. It may not be combined with Full Flush (implied), Concealed, Edge Wait, Closed Wait, Single Wait, or Pong of Terminals or Honours.[/accordion_item][accordion_item parent_id=”” title=”(05) Four Kongs:” id=”” class=”” style=””]Any hand that includes four kongs (plus a pair). These may be concealed or melded.[/accordion_item][accordion_item parent_id=”” title=”(06) Seven Shifted Pairs:” id=”” class=”” style=””]A hand containing seven pairs of the same suit, each shifted one up from the previous one.

It may be combined with Fully Concealed if the winning tile is Self-Drawn. It may not be combined with Full Flush, Concealed Hand, or Single Wait (all implied).[/accordion_item][accordion_item parent_id=”” title=”(07) Thirteen Orphans:” id=”” class=”” style=””]A hand containing one each of all the Dragons, all the Winds, a 1 and 9 of each suit, and the fourteenth tile forming a pair with any of the previous ones.

It may be combined with Fully Concealed if the winning tile is Self-Drawn. It may not be combined with Concealed Hand, All Types, or Single Wait (all implied).[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]64 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(08) All Terminals:” id=”” class=”” style=””]A hand made up entirely of 1 and 9 of the suit tiles, pongs or kongs and including the pair, without any Honour tiles.

It may not be combined with No Honours (implied), All Pongs (implied), or Outside Hand (implied). It may be combined with Double Pong or Triple Pong. It may be combined with Seven Pairs, but then the Tile Hog may not be added.[/accordion_item][accordion_item parent_id=”” title=”(09) Little Four Winds:” id=”” class=”” style=””]A hand containing three pongs or kongs of Wind tiles, and a pair of the fourth Wind.

It may not be combined with Big Three Winds (implied) or Pong of Terminals or Honours (implied). It may be combined with Seat Wind or Prevalent Wind.[/accordion_item][accordion_item parent_id=”” title=”(10) Little Three Dragons:” id=”” class=”” style=””]A hand containing two pongs or kongs of Dragons, and a pair of the Third Dragon.

It may not be combined with Two Dragons, or Pong of Dragons (both implied).[/accordion_item][accordion_item parent_id=”” title=”(11) All Honours:” id=”” class=”” style=””]All pungs, kongs and the pair consist of Honour tiles.

The Dragons and Winds may be exposed or concealed. It may not be combined with All Pongs (implied), Outside Hand, or Pong of Terminals or Honours (implied). Points for Seat Wind, Prevalent Wind and/or Pong of Dragons may be added.[/accordion_item][accordion_item parent_id=”” title=”(12) Four Concealed Pongs:” id=”” class=”” style=””]A hand containing four concealed pongs or kongs (achieved without melding).

It may not be combined with Concealed Hand (implied) or All Pongs (implied). It may be combined with Fully Concealed if the winning tile is Self-Drawn.[/accordion_item][accordion_item parent_id=”” title=”(13) Pure Terminal Chows:” id=”” class=”” style=””]A hand containing four Terminal Chows, two each of the lower and the upper, all of the same suit, and a pair of fives of the same suit.

It may not be combined with Full Flush (implied), All Chows (implied), Seven Pairs, Pure Double Chow (implied), Mixed Double Chow (implied), or Two Terminal Chows (implied).[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]48 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(14) Quadruple Chow:” id=”” class=”” style=””]A hand containing four identical chows of the same suit.

It may not be combined with Pure Double Chow (implied), Pure Triple Chow (implied), Tile Hog, or Pure Shifted Pongs.[/accordion_item][accordion_item parent_id=”” title=”(15) Four Pure Shifted Pongs:” id=”” class=”” style=””]A hand containing four pongs or kongs of the same suit, each shifted one of from the previous one.

It may not be combined with Pure Double Chow, Pure Triple Chow, Tile Hog, or Pure Shifted Pongs Implied).[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]32 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(16) Four Pure Shifted Chows:” id=”” class=”” style=””]A hand containing four chows of the same suit, each shifted up either 1 or 2 steps from the previous one (but not a combination of both).

>It may not be combined with Short Straight.[/accordion_item][accordion_item parent_id=”” title=”(17) Three Kongs:” id=”” class=”” style=””]A hand containing three kongs (exposed or concealed).

It may be combined with points for concealment, see below. If all three kongs are concealed, it may be combined with Three Concealed Pongs.[/accordion_item][accordion_item parent_id=”” title=”(18) All Terminals and Honours:” id=”” class=”” style=””]A hand containing pongs, kongs and/or pair(s), all of 1 and/or 9 of the suit tiles and Honour tiles (Winds and/or Dragons).

It may not be combined with Pong of Terminals or Honours (implied), Outside Hand, or All Pongs (implied).[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]24 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(19) Seven Pairs:” id=”” class=”” style=””]A hand consisting of seven pairs, any pairs. The pairs need not all be different; one may be two 7 of Characters, and another pair the remaining two 7 of Characters, for example.

It may not be combined with Single Wait (implied) or Concealed Hand (implied). It may be combined with Fully Concealed if the winning tile is Self-Drawn, and may also be combined with All Types and Tile Hog.[/accordion_item][accordion_item parent_id=”” title=”(20) Greater Honours and Knitted Tiles:” id=”” class=”” style=””]A hand containing one each of the four Winds and the three Dragons, plus any seven tiles in a knitted straight (1-4-7 of one suit, 2-5-8 of another suit and 3-6-9 of the third suit), but where the Wind and Dragon tiles are used as joker”s to take the place of missing suit tiles in the sequences. Differs from Lesser Honours and Knitted Tiles (#34, see below) in that it must contain one each of all seven Honour tiles. This hand does not contain a pair!

It may not be combined with Concealed Hand or All Types (both implied). It may be combined with Fully Concealed if the winning tile is Self-Drawn.[/accordion_item][accordion_item parent_id=”” title=”(21) All Even Pongs:” id=”” class=”” style=””]A hand containing pongs or kongs of 2, 4, 6 or 8 of the suit tiles, plus a pair of the same.

It may not be combined with All Pongs (implied) or All Simples (implied).[/accordion_item][accordion_item parent_id=”” title=”(22) Full Flush:” id=”” class=”” style=””]A hand containing tiles from one suit only.

It may not be combined with No Honours (implied).[/accordion_item][accordion_item parent_id=”” title=”(23) Pure Triple Chow:” id=”” class=”” style=””]A hand containing three identical chows of the same suit.

It may not be combined with Pure Shifted Pongs, or Pure Double Chow (implied).[/accordion_item][accordion_item parent_id=”” title=”(24) Pure Shifted Pongs:” id=”” class=”” style=””]A hand containing three pongs or kongs of the same suit, each shifted one up from the previous one.

It may not be combined with Pure Triple Chow.[/accordion_item][accordion_item parent_id=”” title=”(25) Upper Tiles:” id=”” class=”” style=””]A hand containing 7, 8 and/or 9 tiles only.

It may not be combined with No Honours (implied).[/accordion_item][accordion_item parent_id=”” title=”(26) Middle Tiles: ” id=”” class=”” style=””]A hand containing 4, 5 and/or 6 tiles only.

Again, it may not be combined with No Honours (implied).

(27) Lower Tiles: A hand containing 1, 2 and/or 3 tiles only.

Again, it may not be combined with No Honours (implied).[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]16 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(28) Pure Straight:” id=”” class=”” style=””]A hand containing the sequence 1-2-3-4-5-6-7-8-9 of the same suit, forming three consecutive chows.[/accordion_item][accordion_item parent_id=”” title=”(29) Three-Suited Terminal Chows:” id=”” class=”” style=””]A hand containing 1-2-3 and 7-8-9 of one suit (Two Terminal Chows), 1-2-3 and 7-8-9 of another suit, and a pair of fives in the remaining suit.

It may not be combined with All Chows (implied), Two Terminal Chows (implied), or Mixed Double Chow (implied).[/accordion_item][accordion_item parent_id=”” title=”(30) Pure Shifted Chows:” id=”” class=”” style=””]A hand containing three chows of the same suit, each shifted up either 1 or 2 steps from the previous one (but not a combination of both).[/accordion_item][accordion_item parent_id=”” title=”(31) All Fives:” id=”” class=”” style=””]A hand in which every set (chow, pong, kong, pair) includes at least one 5 tile.

It may not be combined with All Simples (implied).[/accordion_item][accordion_item parent_id=”” title=”(32) Triple Pong:” id=”” class=”” style=””]A hand containing three matching pongs or kongs of the same number, in all three suits.[/accordion_item][accordion_item parent_id=”” title=”(33) Three Concealed Pongs:” id=”” class=”” style=””]A hand containing three concealed pongs or kongs (achieved without melding).[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]12 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(34) Lesser Honours and Knitted Tiles:” id=”” class=”” style=””]A hand containing a knitted straight (1-4-7 of one suit, 2-5-8 of another suit and 3-6-9 of the third suit), and with single Honour tiles (Winds and Dragons) making up the rest of the hand as well as acting as “jokers” taking the place of any missing suit tiles in the sequences. This hand differs from Greater Honours and Knitted Tiles (#20) in that it does not contain one each of all seven Honour tiles. Also, this hand does not contain a pair!

It may not be combined with Concealed Hand or All Types (both implied). It may be combined with Fully Concealed if the winning tile is Self-Drawn. It may also be combined with Knitted Straight, if no Honour tiles at all are used in the sequences.[/accordion_item][accordion_item parent_id=”” title=”(35) Knitted Straight:” id=”” class=”” style=””]A hand containing three special sequences, 1-4-7 of one suit, 2-5-8 of another suit and 3-6-9 of the third suit.

It may not be combined with Edge Wait or Closed Wait. It may be combined with All Chows, or with Lesser Honours and Knitted Tiles.[/accordion_item][accordion_item parent_id=”” title=”(36) Upper Four:” id=”” class=”” style=””]A hand containing 6, 7, 8 and/or 9 tiles only.

It may not be combined with No Honours (implied).[/accordion_item][accordion_item parent_id=”” title=”(37) Lower Four:” id=”” class=”” style=””]A hand containing 1, 2, 3 and/or 4 tiles only.

It may not be combined with No Honours (implied).[/accordion_item][accordion_item parent_id=”” title=”(38) Big Three Winds:” id=”” class=”” style=””]A hand containing three pongs or kongs in three different winds.[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]8 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(39) Mixed Straight:” id=”” class=”” style=””]A hand containing three different chows, 1-2-3 of one suit, 4-5-6 of another suit, and 7-8-9 of the third suit.[/accordion_item][accordion_item parent_id=”” title=”(40) Reversible Tiles:” id=”” class=”” style=””]A hand made up entirely of those tiles which are vertically symmetrical, meaning the tile looks the same when turned upside down. These tiles are defined as the 1, 2, 3, 4, 5, 8 and 9 of Dots, the 2, 4, 5, 6, 8 and 9 of Bamboos, and the White Dragon.

It may not be combined with One Voided Suit (implied).[/accordion_item][accordion_item parent_id=”” title=”(41) Mixed Triple Chow:” id=”” class=”” style=””]A hand containing three chows of the same numerical sequence, but in three different suits.[/accordion_item][accordion_item parent_id=”” title=”(42) Mixed Shifted Pongs:” id=”” class=”” style=””]A hand containing three pongs or kongs, in all three different suits, each shifted one step up from the previous one.[/accordion_item][accordion_item parent_id=”” title=”(43) Chicken Hand:” id=”” class=”” style=””]A hand that would otherwise score 0 points (not counting the Bonus tiles). The different elements in it must not qualify for any scoring at all![/accordion_item][accordion_item parent_id=”” title=”(44) Last Tile Draw:” id=”” class=”” style=””]Going out (making the mahjong) by drawing the very last tile from the Wall.

It does not combine with Self-Drawn (implied).[/accordion_item][accordion_item parent_id=”” title=”(45) Last Tile Claim:” id=”” class=”” style=””]Going out (making the mahjong) by claiming the very last discarded tile in the game.[/accordion_item][accordion_item parent_id=”” title=”(46) Out With Replacement Tile:” id=”” class=”” style=””]Going out (making the mahjong) with the replacement tile drawn after achieving a kong (but not when replacing a Bonus tile).

It may not combine with Self-Drawn (implied). If a Bonus tile is drawn as a replacement after achieving a kong, and the new replacement tile lets you go out, the point for Self-Drawn may be added but Out With Replacement Tile does not apply.[/accordion_item][accordion_item parent_id=”” title=”(47) Robbing the Kong:” id=”” class=”” style=””]Winning by claiming (for the mahjong) a tile another player tries to add to a melded pong to create an exposed kong.

This is treated, points-wise, as winning by discard from another player. It may not be combined with either Last Tile Draw or Last Tile Claim.[/accordion_item][accordion_item parent_id=”” title=”(48) Two Concealed Kongs:” id=”” class=”” style=””]A hand containing two concealed kongs.

Note: This scoring element was originally valued at 6 points, but was upgraded to 8 points in the year 2006 by the WMO.[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]6 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(49) All Pongs:” id=”” class=”” style=””]A hand containing four pongs or kongs, and a pair.[/accordion_item][accordion_item parent_id=”” title=”(50) Half Flush:” id=”” class=”” style=””]A hand that contains suits from one suit only, in combination with Honour tiles (Winds and/or Dragons).[/accordion_item][accordion_item parent_id=”” title=”(51) Mixed Shifted Chows:” id=”” class=”” style=””]A hand containing three chows, one in each suit, each shifted one step up from the previous one.

Note: This is an important scoring element, very frequently used by master players.[/accordion_item][accordion_item parent_id=”” title=”(52) All Types:” id=”” class=”” style=””]A hand in which all three suits, and one of the Winds and one of the Dragons, are present in making up the four sets and the pair.

It may also be combined with Seven Pairs.[/accordion_item][accordion_item parent_id=”” title=”(53) Melded Hand:” id=”” class=”” style=””]A hand in which all four sets, AND the pair, must be completed by claiming tiles discarded by the other players. All sets must be exposed, and the player goes out by completing the pair off a discard from another player.

It may not be combined with Single Wait (implied).[/accordion_item][accordion_item parent_id=”” title=”(54) Two Dragon Pongs:” id=”” class=”” style=””]A hand containing two pongs or kongs of Dragon tiles.[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]4 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(55) Outside Hand:” id=”” class=”” style=””]A hand containing Terminals and Honours in all four sets, as well as the pair.[/accordion_item][accordion_item parent_id=”” title=”(56) Fully Concealed Hand: ” id=”” class=”” style=””]A hand which is completed without any melds (any claiming of discards), and wins by Self-Draw.

It may not be combined with Self-Draw (implied) or Concealed Hand (implied).[/accordion_item][accordion_item parent_id=”” title=”(57) Two Melded Kongs:” id=”” class=”” style=””]A hand containing two exposed kongs.

Note that one melded kong and one concealed kong are 6 points.[/accordion_item][accordion_item parent_id=”” title=”(58) Last Tile:” id=”” class=”” style=””]Winning with a tile that is the last of its kind. This fact must be clear to all players, the previous three having been discarded or exposed in sets.[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]2 Points[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(59) Dragon Pong:” id=”” class=”” style=””]One pong or kong of Dragons, concealed or exposed.[/accordion_item][accordion_item parent_id=”” title=”(60) Prevalent Wind:” id=”” class=”” style=””]A pong or kong of the Wind corresponding to the current Prevalent Wind.[/accordion_item][accordion_item parent_id=”” title=”(61) Seat Wind:” id=”” class=”” style=””]A pong or kong of the Wind corresponding to your own current Seat Wind (seating position, East, South, West or North).[/accordion_item][accordion_item parent_id=”” title=”(62) Concealed Hand:” id=”” class=”” style=””]A hand without any exposed sets (melds), and which wins by claiming a discard.[/accordion_item][accordion_item parent_id=”” title=”(63) All Chows:” id=”” class=”” style=””]A hand consisting of four chows (plus a pair), the pair not being made up of Honour tiles.

It may not be combined with No Honours (implied).[/accordion_item][accordion_item parent_id=”” title=”(64) Tile Hog:” id=”” class=”” style=””]Using four identical tiles from one of the suits, without using them as a kong; using them instead as two pairs, or in one pong and one chow.[/accordion_item][accordion_item parent_id=”” title=”(65) Double Pong:” id=”” class=”” style=””]Two pongs or kongs (or one pong and one kong) of the same number but in two different suits.[/accordion_item][accordion_item parent_id=”” title=”(66) Two Concealed Pongs:” id=”” class=”” style=””]Two pongs achieved without melding.[/accordion_item][accordion_item parent_id=”” title=”(67) Concealed kong:” id=”” class=”” style=””]Four identical tiles, all self-drawn, declared as a kong.[/accordion_item][accordion_item parent_id=”” title=”(68) All Simples:” id=”” class=”” style=””]A hand which does not contain any Terminals (1 or 9), nor any Honours.[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]1 Point[/custom_headline][accordion id=”” class=”” style=””][accordion_item parent_id=”” title=”(69) Pure Double Chow:” id=”” class=”” style=””]Two identical chows, of the same suit.[/accordion_item][accordion_item parent_id=”” title=”(70) Mixed Double Chow: ” id=”” class=”” style=””]Two chows with the same numbers, but in different suits.[/accordion_item][accordion_item parent_id=”” title=”(71) Short Straight:” id=”” class=”” style=””]Two chows in the same suit that run consecutively, for example 3-4-5 and 6-7-8 of Dots.[/accordion_item][accordion_item parent_id=”” title=”(72) Two Terminal Chows:” id=”” class=”” style=””]Two chows, of 1-2-3 and 7-8-9 respectively, in the same suit.[/accordion_item][accordion_item parent_id=”” title=”(73) Pong of Terminals or Honours:” id=”” class=”” style=””]A pong or kong of 1 or 9 in one of the suits, or of one of the Winds.

Note that a pong of Dragons scores 2 points instead. A pong in one of the Winds may be combined with Seat Wind or Prevalent Wind.[/accordion_item][accordion_item parent_id=”” title=”(74) Melded Kong:” id=”” class=”” style=””]A kong claimed from another player’s discard, or promoted from a previously melded pong by self-drawing the fourth tile.[/accordion_item][accordion_item parent_id=”” title=”(75) One Voided Suit:” id=”” class=”” style=””]A hand entirely lacking tiles from one of the suits. Winds and/or Dragon tiles may be present in the hand.[/accordion_item][accordion_item parent_id=”” title=”(76) No Honours:” id=”” class=”” style=””]A hand formed entirely of suit tiles, without any Winds or Dragons.[/accordion_item][accordion_item parent_id=”” title=”(77) Edge Wait:” id=”” class=”” style=””]Winning by drawing or claiming a 3 to form a 1-2-3 chow, or a 7 to form a 7-8-9 chow.

It is not valid if waiting for more than one tile, or if the Edge Wait is combined with any other waits.[/accordion_item][accordion_item parent_id=”” title=”(78) Closed Wait:” id=”” class=”” style=””]Winning by drawing or claiming a tile whose number is on inside to form a chow, for example a 6 to form a 5-6-7 chow.

It is not valid if waiting for more than one tile, or if the Closed Wait is combined with any other waits.[/accordion_item][accordion_item parent_id=”” title=”(79) Single Wait:” id=”” class=”” style=””]Waiting solely for a tile to form a pair.

It is not valid if waiting for more than one tile, for example when holding 1-2-3-4 of a suit and waiting for either the 1 or the 4.[/accordion_item][accordion_item parent_id=”” title=”(80) Self-Drawn: ” id=”” class=”” style=””]Going out (making the mahjong) with a tile drawn from the Wall.[/accordion_item][accordion_item parent_id=”” title=”(81) Bonus Tiles:” id=”” class=”” style=””]Each Season tile or Flower tile will award you 1 point when going out (making the mahjong). However, Bonus tiles do not count toward the 8-point minimum score required to go out; the hand must be worth at least 8 points on it own merits, before any points for Bonus tiles are added.

If you draw a replacement for a Bonus tile, and can go out with this replacement tile, it counts as Self-Drawn for 1 extra point.[/accordion_item][/accordion][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][text_output]

The five principles governing how a hand is scored

In calculating the score for a hand, the following principles must be stringently observed:[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]The prohibition against implied inclusion: When a higher-scoring pattern cannot be achieved without also making a related lower-scoring pattern, the lower-scoring pattern is said to be implied and may not also be scored.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]The prohibition against identical patterns: Once a set has been used to achieve a particular two- or three-set pattern, you may then not use the same set to form an identical pattern with another set.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]The prohibition against separation: Once one or more sets have been formed into a particular scoring combination, you may not separate those tiles and re-organize them into other sets to form a different scoring combination.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]The prohibition against repetitive set usage: Once two or three sets have been used to form a scoring combination, any other remaining sets in hand may only be combined once with an already-scored set, in creating additional two- or three-set scoring combinations.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][text_output]The freedom of choice principle: If a set can be used to form a high-scoring pattern or a low-scoring pattern, the player is free to select the high-scoring pattern.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade_animation=”in-from-bottom” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][text_output]

The table points in a tournament

After each game in a tournament, whether completed by playing all sixteen hands or interrupted by time running out, a total of 7 table points are awarded. When playing in a championship, the player scoring the highest total number of table points after a pre-determined number of games is the winner. In case of a tie in table points, the total number of “regular” points accumulated during all the games is the tie-breaker.

After each game, the high scorer receives 4 table points; the second highest scorer receives 2 table points; the third highest receives 1 table point; and the fourth player receives 0 table points.

If two players’ scores are equal, they split table points between them. In case of a tie for highest score, both players receive 3 table points each, and the third and fourth player 1 and 0 table points respectively. In case of a tie for second-highest score, the first player receives 4 points, the tied players 1,5 points each, and the fourth player 0 points. In case of a tie for third-highest score, the first player receives 4,5 points, the second 2,5 points, and the tied players 0 points each; and so on in logical fashion, for the remaining possible cases.

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