[vc_row no_margin=”true” padding_top=”0px” padding_bottom=”0px” parallax=”true” bg_video=”” class=”” style=”” bg_image=”5″][vc_column fade_animation_offset=”45px” width=”1/1″][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in” fade_animation_offset=”45px” width=”1/1″ id=”” class=”” style=””][custom_headline level=”h3″ looks_like=”h3″ id=”” class=”” style=””]3 Player Kansai Riichi Mahjong[/custom_headline][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Kansai Riichi (3 Player Japanese Mahjong)[/custom_headline][text_output]Kansai Riichi is a fast paced three player version of Japanese Riichi. As the name suggests Kansai Mahjong has its roots in the Kansai district of Japan. The document intends to explain the major differences between Kansai riichi and regular 4 player Riichi.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Fewer tiles in Kansai Mahjong[/custom_headline][text_output]Kansai Riichi uses few tiles. Character 2-8s are not used in Kansi Riichi. This in turn has some implications on the game. The more obvious one is that you can not make a mixed triple chow (San shoku doujun, 三色同順), since no chiis can be formed from the characters. The second implication of removing the character 2-8 tiles is that when the dora indicator is character 1 the dora is character 9 and vice versa.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Only Pon/Kan – No Chiis In Kansai[/custom_headline][text_output]During the game play you can not declare a Chii on discards from the player to your left. You may however have concealed Chiis and you may alway declare Ron/Tsumo on discards or tiles drawn from the wall.[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]North Pon/Kan[/custom_headline][text_output]A Pon/Kan of North is worth one Yaku open or concealed.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]North Dora[/custom_headline][text_output]North tiles can also be declared (Pei) on their own and will be counted as one dora (han) each if the player goes Mahjong.

North tiles that are being declared may be robbed for Mahjong but not for anything else.

When Ron/Tsumo is declared any North tiles that have been declared separately count as doras[/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]No Washout[/custom_headline][text_output]The games continues even if all the players are in Riichi, util an exhustive draw or ron/tsumo.[/text_output][/vc_column_inner][/vc_row_inner][vc_row_inner inner_container=”true” no_margin=”true” padding_top=”0px” padding_bottom=”0px” bg_video=”” class=”” style=””][vc_column_inner fade=”true” fade_animation=”in-from-left” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]No Renho (人和, Blessing of Man)[/custom_headline][text_output]No Yakuman is awarded for a Renhou. Considering how seldom this occurs, It is hardly an issue of concern![/text_output][/vc_column_inner][vc_column_inner fade=”true” fade_animation=”in-from-right” fade_animation_offset=”45px” width=”1/2″ id=”” class=”” style=””][custom_headline level=”h4″ looks_like=”h4″ id=”” class=”” style=””]Seat Winds[/custom_headline][text_output]Since the game is played with three players only East, South and West are used as seat winds.[/text_output][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]

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